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Welcome
Welcome to The StÅRGÅTE Unreal GameMod site, The Official MOD website For STÅRGÅTE Unreal! Your welcome to register your player nickname and join the forums. Thanks Smike
 
News 30.12.2008 - 6.01.2008
SoftwareA new program in the download section:
Unreal debug tool.

This tool contains many features for debugging Unreal,
Updates:

-A simple download system for updates in the program itself.
-Advanced starter , that activates itself also in Unreal , 100% debug style.
-The download system stops downloading thesame files over and over.
-The Advanced starter now has: Level select , and a huge list of commands,
it also has a LOG window with all the help you need.
-First run debugger , If Unreal crashes.
-Displays current Name ( changeable ).
-Debug room , we are still missing a map , I will make one. ( restore works )
-Normal Unreal starter.
-Raw key bindings modifier. ( Something seems to be wrong with all the F's )
-If the Unreal dialog is not selected , then do not type in the middle of nowere!
(Advanced)
-The Game-type selectors work now.
-Render Unreal in Wireframes , and let him show all the actors! ( no lightning )
-Debug map exists now!! , of course it still keeps updating. ( called vortex2.unr )
-Input dialog is now fixed! ( tnx for the report ^^ )

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( For the people who are not interested: It has a Cache Hacker!! )

I heard some people claming the virus : Trojan horse Generic 12 is inside my programs , I'll see what I can do ( only in SGU Beta+ when uploading it seems )

-Virusses are gone , I now scan every file 3 times with AVG8.0 before using them.
-SGU Beta+ 0.7.3 exists! is 100% free from virusses!
-Unreal debug tool is 100% free from virusses! ( click the update button )
-A download system like the Unreal debug tool has , is now also implented in SGUBeta+ .
-The dialog of a topic , was half hidden ( so to speak ) is now hopefully Fixed.
-Only for Admins: The SGU Beta+ ADMIN TOOl exists , Its really working! XD
 
News For 23-12-2008

Hi there Crew & Visitors!,

A small news upgrade from my self,

After this 2 small weeks before Xmas Our Henry made some cool usable Tool for the Beta Team to report live Bug reports (While they can test the new Beta ) (as planed by Pyro around end of 2008 or early 2009 ..) (Closed Beta)

*Our Lead Team thanks Henry for his useful Good Help since he joined us! Thanks again m8! We Appreciate it very much!

*Sinds Henry cant wait to get back to do some 'Game Script' work.. He kinda Rushed Pyro and me in to do some Rush work for weapon modeling and for my Self ...The character animation work... (very Cool anyway but it eats some time .. Modeling is easy .. Animating takes time..
And after all they depend on our work ..

Next to this depending.. we are still hardly waiting for our good friend DP (Ðèàth_Påx) For his Dialing Stuff that will be useful for the Stargate and off-world Dialing (next to the SGC it Self).
Till we receive it ,we wil wait ;) And Respect his Hard work in to this! +

(Behind Scene we also have our Mapping team members working .. Like Alexxander who is doing the Intro map.. Hope He will surprise us with some cool looking impressing new intro for SGUnreal ;)

Since we all as a Team, Depend on each others work from every crew member that's involved at the moment, It will be done bit by bit piece by piece.. And Here By I thank the Team For Doing The Hard Trust/Respectfully Work .. Hope we make a good piece of game mod as end result ;) For ourselves and the Unreal Community + StargateFans/gamers.


I Also thank you XTC And Dark Pulse (Beyondunreal)

For the interest in to the game-mod and of course for placing news About the SGUmod of ours on www.Beyondunreal.com! :)
We keep them Up To Date (In Future with help of our Old Buddy Leonardo 'our' 'TalkingGuy' ;)


P.S Website is fixed Again thanks to Pyro&my self :P

(This text was made readable by Henry00 :p)



-☣ - ☣ - ☣-☣ - ☣ - ☣-☣ - ☣ - ☣-☣ - ☣ - ☣-☣ - ☣ - ☣-☣ - ☣ - ☣-☣ - ☣ - ☣-☣ - ☣ - ☣-☣ - ☣ - ☣-☣ - ☣ - ☣-☣ - ☣ - ☣-☣ - ☣ - ☣-☣ - ☣ - ☣-☣ - ☣ - ☣-☣ - ☣ - ☣-☣ - ☣ - ☣-☣ - ☣ - ☣-☣ - ☣ - ☣-☣ - ☣ - ☣-☣ - ☣ - ☣-☣ - ☣ - ☣-☣ - ☣ -☣ -
 
SGU Beta+ Version 0.7.1
SoftwareYAHOO! It worked!
Ignore my older news!
Updates:
- Automatic Uploading your reports you added. ( tnx Ðèàth_Påx )
- Automatic Downloading of the report.bug.
- More properties while adding
- See if the bug has been fixed and change that
- Version of File is now changing
- The lists are now working fine
- No E-mails!! yay!
- Automatic notice if something has been added

--
For these feature you need to download the newest version of the tool.
 
New Program in the download section!
SoftwareHeyy! Henry here.
I am new here..but in the last 2 days I created a setup and something new for the SGU crew.
A new program called SGUBeta +
With this program you can see a list of al the bugs the debuggers found. Of course the debuggers can add bugs to their needs. After adding a few bugs you can send them to my E-mail adress.
The program is kinda open source soo you dont have to redownload the whole pogram but only a small file that I update regulary.
I hope you guys like it! P.s. I give my life for SGU :)
 
New For 11-12-2008
News




Hi there People !

Here is a New Update with some Development information.

*2 New Members have Joined The SGU MOD Project ,

Stargate Unreal Welcomes'

Henry00 And ThexDarksider ! Welcome Guy's!

Henry00 Is one of our New Coders to help us do some Coding work and supporting Death_Pax .

ThexDarksider Is our new Music/Sound Director for future music and sounds for the game-play ( Next To Pimentola)


------Game----------
------Development----News-----


Death_Pax Is working Hard on the Dialing for the Stargate System addresses and the Off-world Dialing .. It's hard as he said but he already made some cool impression on me and some others so, I am still proud of him to have him in our team and still supporting us. !

Since Henry Joined us , He is willing to help Death_pax and me (Smikey) To work on the coding part and supporting Death_Pax.

But next to this 'We have To realise first some Facts before we going to launch the weapon pack ..
This next part is for me Doing Animated Meshes with Bones.. and will Save A lot of time for our Weapon production team.. Next To this
The Characters.. will have Smooth animations .. (BIpad/bone)

When this is completed they will be imported into unreal to our mod.. and then we can fix all whats needed.. In meantime, we will work on the code.. and hopefully our Beta team will like it .. before going Public..

Well this is my part for the News.. If Members have something to fit on to it let me know and support your news :)

Thanks for Reading, And Your Time.

Smike
 
Update 24-11-2008
News




Hi there,

Those last view days have been smooth and hard rofl..

*Updated the Image Gallery (Photo Album) Still busy:)
*Extra needed information added.
* Smileys have been added to the smiley database.

Beside those website updates behind the scenes;

-Our Model Team have been working on the Goauld Weapon pack.

* Staff Weapon by Sm1key Link
* Zat'nik'tel By Yanko -->Link

Link

Cookies Is going to check those out to do the Uscript and will attach it to the SGU mod .

More weapons will follow .. with some rush and professional work ;)

We are not done yet .. ;)

------
And Yes Thanks for all your feedback and thanks for the support!

More soon!
 
Website Update
News





Hey there,

Last 2 days i have being working on the website layout i made a new theme named Stargateunreal special dedicated for this mod and website..

The website is still in update..

* Images to photo album
*files
*Links
*extras
*Forum (new one whats replacing the old one)

I also want to explain something while you view the photo album..

If u entered the photo album.. select what you want to see .. click the thumbnail..

then u get redirected to the section of that part of screenshots/photo's.

here you see more of the same category images.. also showed as images on the thumbnail..
Click again.. this will expand the image to a dedicated photo album of the images ,,

Photo album->SGU_Vehicles-> click whatever you want to see --> Vehicle(Name) (here you see all images of the selected image group-name)


Hope this clears up a lot if u think you have seen all of it :P
I normal place for each item.weapon.vehicle. ..whatever.. a original screenshot from cut scene out a part of SG1/movie... this will expand to a menu with lots more of in-game/3Dmax screenshots.


Thanks for your patience and vised...

Old members please REGISTER Here Again .. this will replace all old SGU Dedicated websites and forums..

Thanks in advance ,

Sm1key
 
Beta Website Underconstruction
JournalHello people, Fans,Gamers,supporters,unreal fans..

I just had some problems inside of my family with cancers so i had a lot on my head and my work did had a small delay.

So i dident had lots of time to work on the stargateunreal theme for fusion7.
Anyway iam a bit back to take up the work and continue what i was doing .. Anyway Yanko and Versaigen anddd Genmokay and not to forget Alexander stil did ther job inside of our project and im thank full the stil here with me :D hehe.. Thanks guys.

Beside that i stil did some work on the latest models for The goauld weaponpack v1 .. whats almost done for beta testing . . but we had some problems with the last weapons made in another 3d Editor then we used to use as finishment before inporting it in to unreal.

So i asked Yanko to help me and versaigen with this coz i coulnd find it and ether my friends dident know so i puted my hope on Yanko ...

IF its going fine the pack wil be finished asap.. Because i realy want do put my hands on some Unreal ed work what i coulnd do because of modeling and animating them and lots of talking with Other unreal modders and scripters from infiltration and Tactical ops for more info and solutions and new ideas to fit on the project or to share ..

And lots have beeing talked out and shared so when the weapon pack is finished and some lates script work we might have afther all a good fine new mod .. on an old game like Unreal99 (NOT UT99 aka UT.G.O.T.Y.) Thanks to www.Oldunreal.com and Smirfis to brough us The 227 PAtch with 2008 Technologie updates and fixed for unreal.. thats now running like UT2004 and lots more extras..

so if your asking me why we use unreal.. wel check out thier site before asking me .. This patch is stil undermaintance so its not final yet but it braught a lot of cool extra futures for unreal and its more perfect then UT99 at the moment .. !

Well i quit talking lol .. anyoin your vised here .. more news soon!

Smike
 
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06/01/2009 23:45
nice splash Smileany futures?

06/01/2009 23:06
use vertex mode while animating.. but thats the wrong and hard way.. . thats why i use bones .. but havend done anything bit .. afk at moment and stressed..

06/01/2009 16:47
SINCE WHEN CAN I MAKE GUNS!? Everything I make chnanges in a bazooka Pfft

05/01/2009 22:14
ori I now got a new Unreal command , feel my powerrr! Also again some nice updates to the Unreal debug tool , SCANNED WITH AVG! -.- man...

05/01/2009 21:04
anyone please learn me how to rotate my objects while animating, cus they always rotate seperate. then i can animate gun guns 1 for 1 and pass them to henry who can script them (was my plan)

05/01/2009 20:52
Boooh alian oh wait..with smikey gone... Smilegategrin

05/01/2009 20:07
Henry Ill contact you aSap oke? Smile bit bussy at moment , hope you can gimmy some more time off Wink

05/01/2009 18:01
ehehhe...... Try [iX.time] in brackets are variables oops...I will make a other program with auto-it for that then...damn it. Also , the only file that had a virus was update.exe

05/01/2009 10:26
at the Debug tool, i dunno if its a bug, but when you change the name to like [SGU]pyronious, the [SGU] is deleted Shock everything between brackets [ and ] plus the brackets themselves are being ignore

05/01/2009 00:52
Here is the info on trojans. http://en.wikipedi
a.org/wiki/Trojan_
horse_(computing)

 
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