
Hey all! Thanks to Smikey getting me ask on OldUnreal, I found the issue to my problems.
After a huge script improvement, we can have ANY class, at ANY Posistion at ANY startup of the map. ( This includes starting the server )
The client will see the level build, but this shouldnt be a too big problem.
This may take up to 1 minute if your internet connection is bad.. and 2 minutes if there are 50000 objects ehehhehe..
SO I made a limit. 201 objects allowed for decoration etc.
A example of my testruns:
[Image:1] Creating some steelboxes
[Image:2] After restarting the map ( or Unreal , or Server )
I fixed the main problems, but mappers MUST create a valid INI and include this to the map.
In Defaults -> SGU_TerraSave -> FirstRun
You set this to true, and there will be no spawning, only the creation of a valid INI for the map.
Also I still need to update the script a bit more like saving velocity, ratation etc.
But Im pretty happy it worked! =D
Also I made a Batch file for compiling with UCC!
You can download it from here:
UCC Compiler