
SGU_TerraSave has been completed, .:..: send me a script but I really didnt like it...it was really buggy and to complex.
Also the SGU_Player has been updated, and im going to put all this in the patcher right away.
Oh btw, SGU_TerraSave list:
-decorations
-inventory
-inventory cleanup
-Scripted pawn
-Flock pawn
Dynamic arrays have been added, still until I find a better way, the maximum I have set for each section ( see above ) is 500.
If there isnt a admin spamming the city full with table bridges or something ( you can see this on the picture ) this value would be enough.
Also to all mappers, the above sections are getting erased and the new classes will be spawned. Thanks to a limitation of Unreal the creating takes about 0,5 seconds and is serverside. This way every client will see the level 'build' this is awesome to see hahah!
Well I hope all enjoy this class.
Notice: for ingame debugging and fun testing summon:
SGU_Level.SGU_TerraSave
For mapping add:
SGU_Level.SGU_TerraSaveCreator
WARNING! Only use this class once per server! ( exept .:..: script had a improvement, but I think we wont use it that often exept for villages and huge complex levels )
I hope everyone finds this class superb.
Thankyou for coming!
Unreal had a misterious bug, he did not allow me to spawn more then 1 class..
I think even .:..: didnt have an awnser either. Because his only comments were:
" "
Well, I added another class to make it spawn a bit later :p
CHEATER! I know lol
Also I used my UCC compiler for the first time and it worked lol.
Uhm, The SGU_Player now has Groundspeed, hp, and some other improvements.
I also recalculated the exp you need to have, but to be honest, killing a warlord isnt to easy, and killing 3 skaarj's to get a level up at level 1-4 was actually pretty good!
Hey you will love the level up effect!
Im not sure, but your IP and Username are stored online.. :/
So what if I change my username D=
I think I need to test that or someone else.
Also Im going to create a HUGE program for admin control, allowing you to do stuff @ the server. And changing about everything we will have in SGU.
and.. no, the SGU Patcher, exept for the news cannot be changed!
I do hope I can still make a kind of external radar hahaha.
The main problem was the XYZ as some know, the Unreal debug tool had problems with [ and ]
So:
MyX[1] oops there is our problem, so I needed to make external shit and bleh.
But if I make the SGU_Player to save X Y and Z , that can also be used when logging in again, I can make a online external radar possible!
This is about it , thankyou for reading :D