SGU Trailer 2 is being Uploaded!
I will post it here soon!
This is trailer1:
This is trailer2:
DELETED BY ADMIN - ARTEST IS NOT A SGU WEAPON. SORRY FOR INCONVENIENCE.
I am back from my vakation!
_-_-_-_-_-_-_-_-_-_-_-_-_-_ ***[SGU]Henry00 Joins the chat!*** _-_-_-_-_-_-_-_-_-_-_-_-_-_
[14:30]_[SGU]Henry00:
Hi all!
I am back from my superb vakation!
( Centerparks hochsauerland ) The mall there was like hawaii :D
Palm tree's were common o.o in there!
Also there was a HUGE swimming bath, again with these palmtrees!
It really was superb and there will soon be a youtube movie and uhm
Mikal you will get the raw files! :D
Guys, I really missed you ó_ò
I cannot live without you! D=
Enough of that crap, I was am totally back to Uscript, and uhm, tnx to alot of
help from Deathpax I made a 90% working mouse cursor.... if it doesnt work,
Then ignoring.. well, this debug menu really made me think to pickup a old
project that I have on paper ( I do that when im bored lol, I was at work when I
made this one ) ok, its my own UWindow.. - shock moment -
The debug menu is all UMenu ( home made and pure canvas 1 script ) inside a
gun.
So...if I still want to make the prive shops possible, I will make this ( also the
inventory bag will be created then ( you can even put nalirabbits in them
hahaha ))
Well guys, I will be under your command! esp. Smike ofcourse ( slijme! )
Ok :) tnx for reading master #-1
Henry00's brakethrough
I AM BACK TO USCRIPT!
Hi all!
I am totally back to Uscript mode inside my head.
I will soon be leaving on a superb vacation, but I cant wait to showoff my newest class.
Thanks to Deathpax for some 2 minutes advice, Thanks to ThexDarksider for flipping
my design upside-down AND Thanks to Varsaigen to say: lol , and keeping me company on msn, I present you with the:
SG_UNREAL DEBUG MENU!
Dont forget, this is all inside 1 class: a gun :)
Total breakthrough that I remade the whole Umenu in a gun!
I am adding and adding and adding, already you can change most variables from the Stack menu, And use it ingame!
But soon stuff like Soundtest will be added..I hope I can get it done in time, its hard to scroll through 1300 script lines ya know :p
SGU PATCHER HAS BEEN REDONE
The SGU_Patcher has been redone!
Thanks to Pyronious his help we were able to make it superb!
It now has Banners, Links everything!
Oh btw.. This is the current banner:
Current banner:
--Links do not work here--
To create your own Banner you can download the SGU Admin tool!
( Only Administrators have acces to these files. )
Also the intern script has been fully updated and now gives us more ways
to help any player.
I hope to see all will enjoy SGU soon!
Thanks again all! And esp. Pyronious. for his great artwork on the background and everything! =D
This is a screenshot: ( Soon a demo version will come out for SGU )
SGU_TerraSave is done..
SGU_TerraSave has been completed, .:..: send me a script but I really didnt like it...it was really buggy and to complex.
Also the SGU_Player has been updated, and im going to put all this in the patcher right away.
Dynamic arrays have been added, still until I find a better way, the maximum I have set for each section ( see above ) is 500.
If there isnt a admin spamming the city full with table bridges or something ( you can see this on the picture ) this value would be enough.
Also to all mappers, the above sections are getting erased and the new classes will be spawned. Thanks to a limitation of Unreal the creating takes about 0,5 seconds and is serverside. This way every client will see the level 'build' this is awesome to see hahah!
Well I hope all enjoy this class.
Notice: for ingame debugging and fun testing summon:
SGU_Level.SGU_TerraSave
For mapping add:
SGU_Level.SGU_TerraSaveCreator
WARNING! Only use this class once per server! ( exept .:..: script had a improvement, but I think we wont use it that often exept for villages and huge complex levels )
I hope everyone finds this class superb.
Click read more to get more info:
SGU_TerraSave back online!
Hey all! Thanks to Smikey getting me ask on OldUnreal, I found the issue to my problems.
After a huge script improvement, we can have ANY class, at ANY Posistion at ANY startup of the map. ( This includes starting the server )
The client will see the level build, but this shouldnt be a too big problem.
This may take up to 1 minute if your internet connection is bad.. and 2 minutes if there are 50000 objects ehehhehe..
SO I made a limit. 201 objects allowed for decoration etc.
A example of my testruns:
[Image:1] Creating some steelboxes
[Image:2] After restarting the map ( or Unreal , or Server )
I fixed the main problems, but mappers MUST create a valid INI and include this to the map.
In Defaults -> SGU_TerraSave -> FirstRun
You set this to true, and there will be no spawning, only the creation of a valid INI for the map.
Also I still need to update the script a bit more like saving velocity, ratation etc.
Yo! be sure to download the newest SGU beta+
It now has a update button ( finnaly I wasnt lazy lol )
And a fix for the not downloading and pc crashing report.bug
The SGU Patcher has undergone a FULL remake!
It scans the files , downloads uptodate files , tortures files!
Also it now contains about 12 textures , sounds , maps , new logos from Pyro - -ALOT
The best part? The whole download list is inside a INI, messed up when downloaded!
So If someone needs to add or change a file, you need to ask Smikey or me.. or someone who has acces to the Stargate FTP!
w00T??? PICTURE?!
ok.. :/
öäöäöäö- I LOST THE PICTURE SORRY- äüöüäöä
also the Admin news program has been updated to work compatible with the patcher
Website Upgrade+small extra news
Hello Visitors,
A small news so i dont need to spam in the spambox -->
1: Website updated at the Web Links ,
I added some new links + images .. what i forgot to do last time.. now i had some free time to work on it.. and i hope you'l like it and check out those other website's of our comunity in unreal :)
LINK :Link
2: I have to thanks Pyro for his nice Screenshots he made and profesional look on those renderings:) Its realy nice to see your work on these renderings m8:) 10+ And the also look nice at the MODDB website:) --> Link
3:
We curently reseived a lot of good Feedback of people who visited our website and are intrested in the gamemod, by email, PM , from fans and people who are intrested in seeing this beein completed and being able to get started and playing this!
For those who i coulnd thanks personaly , here by thank you for your support! I respect hose emails and intrests in thise very much so does the SGU Crew :)! Respect!
4: Gaming development news:
Some of us who works almost everyday or night on this gamemod, are bussy and rushing for the finishment of the 1.2V As there is told w'r trying to do our best to get this mod in the air before the summer vacation starts!.. We cannon promis an esectly release date.. because w'r doing first the beta to be sure most of those anoying bugs are cleared and fixed :)!
Next to this goal we have to fix some of the inportent needs :
* Enemy Pawns ( like the Jaffa's IT starts with apophise and probly soon also include Anubis jaffa's)
* Player Pawns(characters for the gamers)
* Neutral player Characters
*Animal pawns
* Weapons: Rebuild of the Goauld weapons , Human weapon pack 1 .
(check them at the image room )
Some of those are already being completed.. more wil follow:)
----OTher news----
I am sorry that the paypall is curently not availible.. wil be fixed asap.
The servers for SGU wil be getting hosted probly +- some where in June , Beta's wil get a change to check our work and the crew can everyday updat thier work and check + test it online sinch this is very inportend for the multiplayer parts.
Evently there wil be more SGUnreal server online .. u can reconise them on thier name's. The only way of joining them is joining the Mainserver that runez 24/7 Stargate Command Center..
More news about online SGU wil be shown when this is availible!.(the GameServers Part).
Here by i thank you for taking your time to read this , for comment leave a note and for more information check the forums or Register and email or PM us :) !